Portfolio

 



 



Available for Freelance Work
Last Update 2013-01-25


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About Me
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Name
Birthday
Country
Gender
Language


: Luis Paolino
: 1981/03/27
: Argentina
: Male
: Spanish
  English
  Japanese


Objective  
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To use my skills and knowledge to contribute to a passionate development team as 3d artist, create great games and continually grow as an artist and developer.


Education
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Japanese Electronic Collage - 日本電子専門学校

3D Modeling, Animation, Rendering, Texture Draw, Video Composition, OpenGL and C#.
 

Work Experience
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GREE [ 2014/05~????/?? ] Japan


Technical Artist
Art Director in VR Games (3 Released and 2 more in progress)
Lead 3D Modeling for Video Games (LowPoly)
Rigging & Animation
3D Particle Effect [ Shuriken ]
2D Animations
Texture Draws
Lighting & Rendering
Unity3D Video Game Engine
Maya / Unity3D Original Tools
Graphic Optimization and Performance
Prototype Smartphone games

 

TidalWave [ 2007/07~2014/01 ] Japan


3D Modeling for Video Games (LowPoly)
3D High Quality Modeling for Commercials
Rigging & Animation
2D Animations
Texture Draws
Lighting & Rendering
Video Composition
Photomontage
Web Design
Unity3D Video Game Engine


* Experience working on video games for Arcade, PS Vita, Smartphone and Pachinko/Slot.


Skills

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- Adapts to new software, workflows and procedures quickly and without issue
- Ability to give and receive feedback and use it to improve or iterate during development
- Effective in working alongside team members to accomplish tasks
- Self Motivated to complete tasks at a high quality and on schedule
- Eager to continually learn and improve as well as solve problems
- High experience creating 3D smartphone games
- High perspective creating VR games, Rift/HTC, Gear VR, Cardboard, Google DayDream

- Over 5 seminars abour Unity workflow and VR graphic performance technics.
- Experience in Team Managinent, over 14 peoples.
- Product Managiment experience, schedule, task control, track and resolve problems in develope.


Software Proficiency
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- Autodesk Maya
- Substance Painter
- Quixel NDO / DDO
- Autodesk MatchMove
- Autodesk MotionBuilder
- Pixologic Zbrush
- Topogun
- Unity3D 4 and 5
- Adobe Photoshop
- Adobe After Effect
- Adobe Premiere
- Adobe Flash


Modeling, Rigging, Animation, Lighting, Rendering, Mel Script.
Texture and Shader
Normal Map and PBR Texture
Tracking Video.
Motion Campure Animation Editor.
Sculpting.
Retopology.
3D Game Engine.
Texturing, Photomontage, Web Design.
Video Composition.
Video Edition
Animations and Web Design.


Programing
 
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- JavaScript
- C#
- Visual Basic
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Html
- PHP
- Maya Mel Script

 

 

 

Design by Luis Paolino