Portfolio

 



 



Available for Freelance Work
Last Update 2013-01-25


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About Me
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Name
Birthday
Country
Gender
Language


: Luis Paolino
: 1981/03/27
: Argentina
: Male
: Spanish
  English
  Japanese


Objective  
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To use my skills and knowledge to contribute to a passionate development team as 3d artist, create great games and continually grow as an artist and developer.


Education
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Japanese Electronic Collage - 日本電子専門学校

3D Modeling, Animation, Rendering, Texture Draw, Video Composition, OpenGL and C#.
 

Work Experience
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GREE [ 2014/05~2018/?? ] Japan


Project Direction / Project Managment (Actual Position)
Art Director in VR Games (3 Years)

3D Team Manager (3 Years)
Technical Artist (6 Years)
Lead 3D Modeling for Video Games (10 Years)
Rigging & Animation
3D Particle Effect
2D Animations
2D/PBR Texture
Lighting & Rendering
Unity3D (Over 6 years of experience in 3D games)
Maya / Unity3D DCC Tools
Graphic Optimization and Performance
Prototype Smartphone and VR games

Github / SourceTree
Slack / Chatwork

> Released Smatphone 3D Game <
 
武器よさらば [Lead 3D Artist / Art Manager] Mobile 2 million Download [2017.03]
http://fta.wrightflyer.net/
 
> Released VR Game <
 
サラと毒蛇の王冠/Sarah and the Viper's Crown [ArtDirector] RiftSDK2 [2015.09]
http://vr.gree.net/en/products/sarah
 
シドニーとあやつり王の墓/Sydney and the Tomb of the Puppet Master [ArtDirector] Cardboard [2015.07]
http://vr.gree.net/en/products/sydney
 
Tomb of the Golems [ArtDirector] GearVR [2016.04]
http://vr.gree.net/en/products/golems
 
釣りスタVR/Fishing Star! Event Version [ArtDirector] MobileVR [2017.05]
http://tland.gree-apps.net/?mode=static&act=page&page=fishing_announce_vr2017ev
www.famitsu.com/news/201705/12132945.html
 
SQEXのIP、Kai-ri-Sei Million Arthur VR/乖離性ミリオンアーサー VR [ArtDirector] Vive / PSVR [2017.05]
http://portal.million-arthurs.com/kairi-vr
 
PanicMansionVR [ArtDirector] Vive [2017.10]
http://vr.gree.net/en/products/adores-panicmansion
 
FishingStarVR [3DLeader] Daydream [2017.11]
http://vr.gree.net/en/products/fishingstar-vr
 
[NDA Project] Game Based in a popular Anime IP [Art Director] Vive [2017.12]
 
[NDA Project] Game Based in a popular Anime IP [Art Director] Vive [2018.??] WorkingOn
 
[NDA Project] 3D Game [Director] Nintendo Switch [2018.??] WorkingOn
 
> Seminars & Interviews <
 
WacomCreators’ Symposium [2018.4.24]
Industry leaders talk about design and production in the VR/MR
www.wacom.com/ja-jp/about-wacom/news-and-events/2018/1296
 
Flyers'Lab#4 [2018/02/27]
ゲームの世界観を巧みな技術で最大限に表現!〜ゲームにおける3Dアートとは〜
www.4gamer.net/games/362/G036203/20180228061
https://spicemart.jp/news/other/8366
https://cgworld.jp/feature/201803-flyers.html
http://gamebiz.jp/?p=206482
 
CGWORLD 2017.09v229
http://shop.cgworld.jp/shopdetail/000000000360
 
Semminer in 3D School, Kobe Denshi SenmonGakkou [2017.3.25]
VR Develop and Making of GearVR Game Tomb of the Golems
http://ift.tt/2qcG5iO
www.kobedenshi.ac.jp/taiken/report/2017/2185
 
CGWorld [2016.4] / Autodesk Area Japan Interview
http://cgworld.jp/interview/201604-gree.html
http://area.autodesk.jp/case/game/gree/
 
US Fitchburg University [2016.3] Seminar
https://corp.gree.net/jp/ja/csr/report/2016/0325-01.html
 
VR Freek Magazin [2016.3] Interview
http://app-review.jp/vr%E6%83%85%E5%A0%B1%E5%B0%82%E9%96%80%E8%AA%8C%E3%80%8Evrfreek%E3%80%8F
 
CGWORLD No.210 [2016.2] Interview
http://cgworld.jp/magazine/cgw210.html
 
CCS2016 [2016.2] 
http://mp.gamelearning.jp/ccs2016/%E5%AF%A9%E6%9F%BB%E5%93%A1%E3%83%BB%E4%BC%81%E6%A5%AD%E8%B3%9E/
 
Polygon Pictures [2015.x] Seminar
 
Gree Creators Meetup #3 [2015.11] Seminar
http://cr.gree.jp/blog/2015/11/2502
 
Gree Creators Meetup #2 [2015.4] Seminar
http://cr.gree.jp/blog/2015/05/2042
TidalWave [ 2007/07~2014/01 ] Japan


3D Modeling for Video Games (LowPoly)
3D High Quality Modeling for Commercials
Rigging & Animation
2D Animations
Texture Draws
Lighting & Rendering
Video Composition
Photomontage
Web Design
Unity3D Video Game Engine


* Experience working on video games for Arcade, PS Vita, Smartphone and Pachinko/Slot.


Skills

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- Adapts to new software, workflows and procedures quickly and without issue
- Ability to give and receive feedback and use it to improve or iterate during development
- Effective in working alongside team members to accomplish tasks
- Self Motivated to complete tasks at a high quality and on schedule
- Eager to continually learn and improve as well as solve problems
- High experience creating 3D smartphone games
- High perspective creating VR games, Rift/HTC, Gear VR, Cardboard, Google DayDream

- Over 5 seminars abour Unity workflow and VR graphic performance technics.
- Experience in Team Managinent, over 14 peoples.
- Product Managiment experience, schedule, task control, track and resolve problems in develope.


Software Proficiency
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- Autodesk Maya
- Substance Painter
- Quixel NDO / DDO
- Autodesk MatchMove
- Autodesk MotionBuilder
- Pixologic Zbrush
- Topogun
- Unity3D Expert Level
- Adobe Photoshop
- Adobe After Effect
- Adobe Premiere
- Adobe Flash


Modeling, Rigging, Animation, Lighting, Rendering, Mel Script.
Texture and Shader
Normal Map and PBR Texture
Tracking Video.
Motion Campure Animation Editor.
Sculpting.
Retopology.
3D Game Engine.
Texturing, Photomontage, Web Design.
Video Composition.
Video Edition
Animations and Web Design.


Knowledge
 
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- C#
-
Html
- PHP
- Maya Mel Script

 

 

 

Design by Luis Paolino