Portfolio

 



 

Art Director / Senior Manager / Develop Director
Last Update 2018-06-20


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About Me
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Name
Birthday
Country
Gender
Language


: Luis Paolino
: 1981/03/27
: Argentina
: Male
: Spanish
  English
  Japanese


Objective  
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To use my skills and knowledge to contribute to a passionate development team as 3d artist, create great games and continually grow as an artist and developer.


Education
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Japanese Electronic Collage - 日本電子専門学校

3D Modeling, Animation, Rendering, Texture Draw, Video Composition, OpenGL and C#.
 

Work Experience
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GREE [ 2014/05~2018/?? ] Japan


Project Direction / Project Managment (Actual Position)
Art Director in VR Games (3 Years)

3D Team Manager (3 Years)
Technical Artist (6 Years)
Lead 3D Modeling for Video Games (10 Years)

Rigging & Animation
3D Particle Effect
2D Animations
2D/PBR Texture
Lighting & Rendering
Unity3D (Over 6 years of experience in 3D games)
Maya / Unity3D DCC Tools
Graphic Optimization and Performance
Prototype Smartphone and VR games
Outsourcing

Github / SourceTree
Slack / Chatwork

> Released Smatphone 3D Game <
 
武器よさらば [Lead 3D Artist / Art Manager] Mobile iOS/Android Japan Market only [2017.03]  Over 2 million Download
http://fta.wrightflyer.net/
 
> Released VR & Console Games <
 
サラと毒蛇の王冠/Sarah and the Viper's Crown [ArtDirector] RiftSDK2 [2015.09]
 
シドニーとあやつり王の墓/Sydney and the Tomb of the Puppet Master [ArtDirector] Cardboard [2015.07]
 
Tomb of the Golems [ArtDirector] GearVR [2016.04]
 
釣りスタVR/Fishing Star! Event Version [ArtDirector] MobileVR [2017.05]
 
SQEXのIP、Kai-ri-Sei Million Arthur VR/乖離性ミリオンアーサー VR [ArtDirector] Vive / PSVR [2017.05]
 
PanicMansionVR [ArtDirector] Vive [2017.10]
 
FishingStarVR [3DLeader] Daydream [2017.11]
 
[NDA Project] Game Based in a popular Anime IP [Art Director] Vive [2017.12]
 
[NDA Project] Game Based in a popular Anime IP [Art Director] Mobile VR [2018.??] WIP
 
[NDA Project] 3D Game [Director] Nintendo Switch [2018.??] WIP
 
> Seminars & Interviews <
 
WacomCreators’ Symposium [2018.4.24]
Industry leaders talk about design and production in the VR/MR
https://cgworld.jp/feature/201805-wacom-cs-3.html
 
Flyers'Lab#4 [2018/02/27]
ゲームの世界観を巧みな技術で最大限に表現!〜ゲームにおける3Dアートとは〜
 
CGWORLD 2017.09v229
 
Semminer in 3D School, Kobe Denshi SenmonGakkou [2017.3.25]
VR Develop and Making of GearVR Game Tomb of the Golems
 
CGWorld [2016.4] / Autodesk Area Japan Interview
 
US Fitchburg University [2016.3] Seminar
 
VR Freek Magazin [2016.3] Interview
 
CGWORLD No.210 [2016.2] Interview
 
CCS2016 [2016.2] 
 
Polygon Pictures [2015.x] Seminar
 
Gree Creators Meetup #3 [2015.11] Seminar
 
Gree Creators Meetup #2 [2015.4] Seminar
TidalWave [ 2007/07~2014/01 ] Japan
 
3D Modeling for Video Games (LowPoly)
3D High Quality Modeling for Commercials
Rigging & Animation
2D Animations
Texture Draws
Lighting & Rendering
Video Composition
Photomontage
Web Design
VR Prototype
Unity3D Video Game Engine

* Experience working on video games for Arcade, PS Vita, Smartphone and Pachinko/Slot.

> Released Mobile & Console Games <

Durarara! [3D Designer] Vita [2014]

Tokyo Motor Show Toyota FV2 [3D Designer] iOS [2013]

Wangan Midnight Maximum Tune 5 DX Plus [3D Designer][2013]

Wangan Midnight Maximum Tune 4 [3D Designer] Arcade [2012]

Initial D Extreme Stage [3D Designer] Arcade [2007]

[NDA Projects] 13 Mobile games for a big Mobile Game Company [3D Designer] Mobile [2012~2014]
 

> Released Pachinko & Slot <

Ayumi Hamasaki [3D Designer] Pachinko & Slot [2013]

Shadow Hearts [3D Animator] Pachinko & Slot [2013]

AKB48 [3D Designer] Pachinko & Slot [2013]


Skills

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- Adapts to new software, workflows and procedures quickly and without issue
- Ability to give and receive feedback and use it to improve or iterate during development
- Effective in working alongside team members to accomplish tasks
- Self Motivated to complete tasks at a high quality and on schedule
- Eager to continually learn and improve as well as solve problems
- High experience creating 3D smartphone games
- High perspective creating VR games, Rift/HTC, Gear VR, Cardboard, Google DayDream

- Over 5 seminars abour Unity workflow and VR graphic performance technics.
- Experience in Team Managinent, over 14 peoples.
- Product Managiment experience, schedule, task control, track and resolve problems in develope.


Software Proficiency
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- Autodesk Maya
- Substance Painter
- Quixel NDO / DDO
- Autodesk MatchMove
- Autodesk MotionBuilder
- Pixologic Zbrush
- Topogun
- Unity3D Expert Level
- Adobe Photoshop
- Adobe After Effect
- Adobe Premiere
- Adobe Flash


Modeling, Rigging, Animation, Lighting, Rendering, Mel Script.
Texture and Shader
Normal Map and PBR Texture
Tracking Video.
Motion Campure Animation Editor.
Sculpting.
Retopology.
3D Game Engine.
Texturing, Photomontage, Web Design.
Video Composition.
Video Edition
Animations and Web Design.


Knowledge
 
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- C#
-
Html
- PHP
- Maya Mel Script

 

 

 

Design by Luis Paolino